Considering how much influence the computer and internet has on people’s lives today, how much of an impact will biotechnology have on our everyday lives in the future?
This is a question that Sherwin Xia asked himself. His excitement and curiosity inspired him to seek the support of a UAR grant for a project that integrated gaming with biotechnology. Creative problem-solving at every step of this project, like drastically lowering the cost of the game kit by switching to double sided tape, led to Sherwin’s innovative final solution: a low-cost, accessible biotic game kit that makes STEM and life sciences interesting and available to high-school students of varied backgrounds. Sherwin’s project shows the potential for and importance of more novel, unconventional approaches to STEM education.